Direct Strike: A Beginner's Guide
Dear Gentle Reader, welcome to the Direct Strike guide. Whether you're just starting out or aiming to refine your skills, this guide is designed to take you from beginner to proficient player. This overview page will cover some of the basics, and then we'll get into the specifics on heroes, items, units, upgrades and more. We suggest you view these sections in the order presented, but feel free to jump around as you see fit.
Map Overview
Team 1
Player 1 (Red)
Player 3 (Teal)
Player 5 (Yellow)
vs
Team 2
Player 2 (Blue)
Player 4 (Purple)
Player 6 (Orange)
Direct Strike is a fast-paced, team-based strategy game where two teams of three players compete to destroy the enemy fortress. This guide will help you understand the basics, mechanics, and strategies to succeed.
Game Overview
- Objective: Destroy the enemy fortress (green square).
- Map Layout: The map is symmetrical, with a critical middle point (dashed white line) providing 10 bonus gold every 20 seconds to each player on the controlling team.
- Teams: Each team has 3 players who build and deploy armies in waves.
Basic Mechanics
- Starting Gold:
- Each player starts with 280 gold and a base income of 100 gold every 20 seconds.
- Build Area:
- Players construct their armies in their designated build area (colored rectangles).
- Waves:
- Waves occur every 35 seconds.
- Player 1 and Player 2 deploy on the first wave.
- Player 3 and Player 4 on the second.
- Player 5 and Player 6 on the third.
- The cycle repeats until one fortress is destroyed.
- Attacking:
- Spawned units and heroes will automatically move towards the enemy fortress.
- Units and heroes will automatically attack enemies and use abilities along the way.
- Abilities can be toggled by the player using the Ability AI panel.
- Income:
- Base income is shared and constant.
- Controlling the middle point adds a 10-gold bonus per 20 seconds per player.
Game Modes
- Classic: Choose a race and build units and heroes unique to that race.
- Mixed: Randomly assigned units and heroes from various races.
- Draft: Build your army from a pool of units selected in a four-round draft. Heroes are chosen from three random options.
Progression & Tiers
- Tier Upgrades: Unlock stronger units, abilities, and upgrades.
- Tier 1 → Tier 2: Costs 250 gold, takes 45 seconds.
- Tier 2 → Tier 3: Costs 450 gold, takes 45 seconds.
Heroes & Items
- Heroes:
- Created using the "Hero Builder" purchased at the town hall.
- Use the "Ability AI" panel to toggle hero abilities/spells.
- Items:
- Purchased from the Goblin Merchant.
- No tier restrictions.
Additional Income Strategies
- Gold Mines:
- Build Gold Extractors to gain 10 extra gold every 20 seconds.
- Cooldown: 90 seconds.
- Timing:
- 1st Gold Mine: Always build at least one.
- 2nd Gold Mine: Acquire at 8–12 minutes, depending on your performance.
- 3rd Gold Mine: Only if the game is expected to last 40+ minutes.
- 4th Gold Mine: Almost always avoid—it’s inefficient and a common beginner mistake.
- Holding Middle:
- Provides 10 gold every 20 seconds, equivalent to an extra Gold Mine, benefiting all team members.
- Pillaging:
- Raiders gain 10 gold per hit on enemy towers or the fortress.
- Alchemist's Ultimate:
- Transmute: Instantly kills a target unit, converting it to gold. Cannot target Heroes or high-level creeps.
Key Differences From Melee
- AoE abilities don't hurt allies. (Including siege)
- Druid of the Talon's Crow Form deals magic damage (Not pierce)
- Anti Magic Shell for Banshess grants spell immunity (Not spell damage absorb)
- Siege Tanks can attack land units.
- Far Seer's "Farsight" replaced with Firebolt (effectively same as Storm Bolt).
- Archmage's Ultimate "Mass Teleport" is replaced by Tornado.
- Priestess of the Moon's "Scout" is replaced by Silence.
- Abilities that require trees no longer do. (e.g. Force of Nature, Huntress Scouts)
- Spirit Walker's Revive ability drains some mana from all nearby Spirit Walkers (to stop almost limitless revives)
- Banshee's Possession costs 0 mana. Units possessed by a Banshee rapidly lose life over time until they die.
- Gargoyles have a ranged attack against air (it's not melee range).
- Dreadlord's Sleep is functionally a stun. (It can't be dispelled or canceled by damage)
- Some upgrades are removed (Exhume Corpses) or given baseline (Vorpal Blades).
- Necromancers summon 1 skeleton by default. (Plus Skeletal mage after upgrade)
- Sorceress Invisibility lasts a minimum of ~1.5s before it is cancelled by attacks.
- As of 6.1.2, Druid of the Claw can cast Rejuvenation while in Bear Form.
Tips for Success
- Focus on controlling the middle point for consistent income.
- Time your Gold Mine investments wisely—don’t overcommit early.
- Use the "Ability AI" panel to optimize unit and hero abilities.
- Communicate and coordinate with your team to capitalize on middle control and timing upgrades.
Good luck on the battlefield, and may your strategies lead to victory!